This is the place where you buy items to help you in your battles. The items will work as follows: Items will be specified as either defensive or offensive. During a battle the item that you have chosen to use will be activated upon your use of one of your two specials. For instance, if you have a defensive item then it will be activated when your secondary or when your class ability is rolled in battle. If you own more than one weapon and do not specify which you wish to use, the item you use will be chosen randomly by the fitting Di roll.
(Automatic) beside an item means it doesn't have to be activated; it is automatically active.
The maximum you can carry into battle at any given time is:


- 2nd Weapon can be used if owned and level requirement met
Items purchased from the "Leveling Up" section do not count against this limit.
If there are any items that you think should be here and you don't see them, you can send inventory suggestions to Justin@psrpg.com or Ben@psrpg.com
When purchasing an item, please email your purchases to stats@psrpg.com. Items can be sold back to the inventory for half price at any time.
Leveling Up Your Character
Please note that all purchases made from this section are permanent mental attributes for your character. They are niether worn nor carried.
25 Coins - Special Training In Offense: This allows you to change your Primary Special and it's effect. This special is still subject to editing by the Mods.
100 Coins - Continues: This purchase allows you to change characters once again when you have used up all of your other continues. This purchase entitles you to one character change, not a new set of four.
200 Coins - Game Genie: This purchase allows you to increase your chances of a Class Special to 4 and 5.
200 Coins - Game Shark: This purchase allows you to increase your chances of an Primary Special to 9 and 10.
10 coins- Level Up!
This purchase allows you to increase any one stat by +1.
One Time Use Items
Defensive Items
25 Coins - Sonic's Blue Orb: Automatically dodges next 3 otherwise connecting attacks.
50 Coins - Green Herb: Heals 5 HP (Based on owner's EN). Cannot exceed Original HP. Note: You may carry multiple numbers into battle as one item like arrows, using only one for each activation.
100 Coins - Phoenix Down: The Phoenix Down potion will let you start the fight over after you die. Opponent is kept at same stats as when he killed you.
50 Coins - Seal of Magical Negation: The next special rolled by one opponent is completely negated.
Offensive Items
25 Coins - Grenades: Does d6 damage to all opponents. (Set of 3)
50 Coins - Super Star: Automatically dodges the next 3 attacks, and the owner gets +2 Damage on the next 3 connecting attacks.
50 Coins - Darkness Potion: Casts x2 negative status effects on one opponent, lasting 5 rounds.
Permanent Items
Defensive Items
50 Coins - Shield: All damage that would be taken from the next 3 attacks is reduced by 1/2. (OPB) (Held)
100 Coins - Iron Armor: Reduces all regular physical attack damage by 1. (Worn)
250 Coins - Mithril Armor: Reduces all regular physical attack damage by 2. (Worn)
500 Coins- Dragonscale Armor: Reduces all regular physical attack damage by 3. ( Level 10+) (Worn)

*** Armor is upgradeable. Just pay the difference and voila!

*** Damage cannot be reduced to 0. All damage reduced to 0 will do 1 instead.
350 Coins- Save Point: When rolled, this item saves your current stats, and once you are defeated, you will return to combat with the saved stats, while your opponent remains the same. (Worn)
Offensive Items
100 Coins - Weapon +1(Automatic): You have a weapon that you specify when purchased that adds an additional +1 to damage. (Held)
200 Coins - Weapon +2(Automatic): You have a weapon that you specify when purchased that adds an additional +2 to damage. (Held)
300 Coins - Weapon +3(Automatic): You have a weapon that you specify when purchased that adds an additional +3 to damage. (Held)


** Dual Wielding Level Requirement- Level 10
300 Coins- Personal Summon- After a person reaches Level 15, they are allowed to buy the ability to own and use a summon of their choice. When the creature is summoned, it comes into play with 5,5,5,5 based on the caster's EN Level. Once in combat, the summon becomes an active member of the battle that can be attacked and can also attack. Once defeated though, the summon cannot return to battle. (OPB)
350 Coins- NPC: This purchase allows you to take an NPC into battle whenever you choose and comes into play with stats 5,5 5 5 based on the owner's EN Level. The NPC can be used weekly until defeated and at the beginning of each month, all NPC's are revitalized and free to use again.
***Weapons are upgradable, when you go up in damage, all you have to do is pay the difference in price***